SYSTEMS

I created various additional HUD concepts for other weapons as well as custom displays for use on 3d assets. I also created additional HUD comps and implemented them for weapon features such as the spike launcher. Ash Thorp was contracted to design the ability wheel as well as the HUD for some of the vehicles in campaign, I then iterated on his concepts slightly to support feature specifics and implemented them within the performance and memory budgets.

ICONOGRAPHY

Some samples of various icons created for the HUD inventory and perks. Other icons were created with 3d assets and creating automated post processing for a consistent look that could be replicated with my co-designers.