WORK FOR
Sucker Punch
CONTRACT VIA
Kaarbo Design
DIRECTION
Noah Kaarbo / Karl Deckard
DATE
2011
TECHNIQUE
PS Painting or Edits for Backdrops + Assets / PS + IA Layouts
Infamous 2 included some explorations employing the game’s theme before applying the design to the remaining UI after we generated and edited wireframes while working with Sucker Punch to make sure there were no holes in usability. This title had a lot to account for as they had a robust user content creation system they were introducing.