WORK FOR

Sucker Punch

CONTRACT VIA

Kaarbo Design

DIRECTION

Noah Kaarbo / Karl Deckard

DATE

2011

TECHNIQUE

PS Painting or Edits for Backdrops + Assets / PS + IA Layouts

Infamous 2 included some explorations employing the game’s theme before applying the design to the remaining UI after we generated and edited wireframes while working with Sucker Punch to make sure there were no holes in usability. This title had a lot to account for as they had a robust user content creation system they were introducing.