4A / THQ
DIRECTION / CODESIGN
2011 / 2012
PS Layouts Over PS Painting / PS Shape Building → Texture Overlay / IA Layouts
Working through Kaarbo Design, Noah and myself worked to design a more immersive front end for the 4A / THQ title. Originally the scope was a little more ambitious where selections on the cart would take you more directly to areas. Along with the front end we worked to design the HUD based on various concepts, along with the inventory and store user interfaces.