WORK FOR

Sucker Punch

DIRECTION

Noah Kaarbo

MATERIALS

Theme Development / UI Exploration / Iconography / Interaction Exploration

DATE

2013

TECHNIQUE

Flow Boards / IA Layouts / PS Comps

During my time with Noah Kaarbo at Ozone Interactive we worked for a second time on the Infamous series. Under Noah’s direction I worked to sketch out interactions and the flow of the pause menu through storyboards, worked on interaction models through comps in using the new ps4 thumb pad and controller, and created rough and high fidelity comps for the pause menu, HUD, and in game graphics.
Pause Menu Thematic Concepts :

Early Rough Pause Explorations :

Selected HUD Examples :


E3 Reveal CCTV Concepts :