WORK FOR
Sucker Punch
DIRECTION
Noah Kaarbo
MATERIALS
Theme Development / UI Exploration / Iconography / Interaction Exploration
DATE
2013
TECHNIQUE
Flow Boards / IA Layouts / PS Comps
During my time with Noah Kaarbo at Ozone Interactive we worked for a second time on the Infamous series. Under Noah’s direction I worked to sketch out interactions and the flow of the pause menu through storyboards, worked on interaction models through comps in using the new ps4 thumb pad and controller, and created rough and high fidelity comps for the pause menu, HUD, and in game graphics.
Early Rough Pause Explorations :