WORK FOR
Forza Motorsports 6 DLC
EMPLOYER
Turn 10 Studios Microsoft
DIRECTION
Rory Reich
As the UI team shrank in size until ramping up again for the next project we wworked on finishing up Forza Motorsport 6 while working on Apex. During that time we began thinking about the first expansion planned for Forza 6 which was planned to be a special experience for Porsche. With a visual designer and UI implementer assigned to Apex, the UI team for Porsche consisted of myself, a UI implementer and a single UI engineer. With our limited resources we knew we would be handling all the content ourselves, and with this being the first Forza expansion we were also aware we would need to be conservative and construct a new experience from legacy components. Working with the career gameplay designer we began by branding the eras that would thread through the experience. We then began designing our content and opted for a darker theme based on some Porsche advert reference, wanting to contrast the content against the rest of the game as a new body of work.